Resources for the 28 August 2013 Spark tagup:

We'll look at three closely related topics - gamification, use of games in STEM ed, and use of simulations in STEM ed.

Gamification

Definition - Gamification: applying game-like techniques to teaching. Does not necessarily imply use of games in a curriculum. Typically employs ideas like experience points, quests, leveling up, and badges in an educational setting. Examples:

Watch these 2 short videos and read the 2-page whitepaper to get a sense:

Use of Games and Simulations in STEM Ed

Notes from Tag-up Discussion

On 28 Aug 2013 we had a tag up discussion lead by Randy regarding the topic of "gamification" and simulations and games related to STEM Ed. The group discussion based on reading, video viewing, and trying our had a few games as homework and interesting was lively.

Here are some of the main points we discussed: